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has a fantastic channel where he covers animations in games. Former narrator Dan Do you remember when the show used to pitch-shift the narrator’s voice up? That was Dan. I haven’t watched the show in years, but I really respect a lot of their early work. I think the criticism is well-earned, but it still makes me wince.
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I think this bad premise has been thoroughly argued against by the community, and I imagine the EC crew gets the idea by now.įor the record, I’m actually acquaintances with some of the channel contributors. It has a 94% disapproval rating and the comments are an endless scroll of criticism. It’s got nearly a million views, which is more than 10 times the views the show has been getting lately. Like I said on the show, let’s not heap too much additional hate on Extra Credits. It’s about Nazis in video games, and how we “ treat Nazis and terrorists like they are just one of several morally equivalent character skins for players to try on.” However it got me thinking: What are your favourite and least favuorite unexpected gameplay changes in games?Ī recent Extra Credits video got a 15K likes and 228K dislikes. I found this to be out of place, it ground the pacing to a halt and it really ruined my enjoyment of the game. In order to progress the critical path you are forced to play through a weird unexpected gameplay shift where instead of shooting bad guys or talking to NPCs you have to play a light re-directing puzzle using the game’s building mechanics. I was recently playing through Fallout 4’s Far Harbor DLC. Having just finished the game myself, I was curious if you had any more thoughts on it. Hey Shamus, I remember at one point you briefly talked about starting Metro Exodus on the podcast. Some of World of Warcraft’s success could be traced to “any potato can run it,” and while that’s not as big a deal now, do you think it’s something worth considering for future MMOs going forward? This is how Phantasy Star Online 2 works on the Switch in Japan, for instance (and probably how it will work over here): you need a good steady connection to the server anyway, so it doesn’t matter too much if the client is on their system instead of ours. However, I feel there is one use case where it’s actually not too bad: massively multiplayer games, or other games that are online only anyway. Reasons both already covered by Shamus and not super relevant to the question. I am of the opinion that video game streaming is a boondoggle for It’s not really gaming related, but have you seen the announcement of Valve’s xrdesktop project?īasically they’re bringing traditional Desktop Environments to VR. Have you guys ever gone from liking a game to disliking it after an update?
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We all know a lot of updates make games better. I know all this bad Epic news starts to blur together after a while, so it’s important to make it clear that this is a new controversy and not one of the old ones.Ġ6:26 Mailbag: Updates that ruined games. Also featuring Local Forecast by Kevin MacLeod.Ġ0:26 Rebel Galaxy Outlaw: the “Thanks, I Hate it” EditionĠ3:06 Epic Game Store Fail No Preload for Borderlands 3įor the record, this is about how Epic’s lack of features means the platform isn’t really ready for a huge AAA release like Borderlands 3, and not about the class action lawsuit over a data breach, breaking their own rules regarding their cash shop items, or their recent PR gaffes.
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